If an opponent cast a red instant or sorcery spell this turn, you may pay {W} rather than pay this spell's mana cost.
Prevent the next 3 damage that a source of your choice would deal to you and/or permanents you control this turn. If damage is prevented this way, Refraction Trap deals that much damage to any target.
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We use cookies and other technologies to enhance your visit on our website and to analyze the
incoming traffic. Further information can be found in our Privacy policy.
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also just agree to the use of functional cookies.