Enlist (As this creature attacks, you may tap a nonattacking creature you control without summoning sickness. When you do, add its power to this creature's until end of turn.)
Whenever a creature you control attacks, if it enlisted a creature this combat, the creature that attacked gains double strike until end of turn. If that creature's power is 4 or greater, draw a card.
We use cookies and other technologies to enhance your visit on our website and to analyze the
incoming traffic. Further information can be found in our Privacy policy.
In our privacy policy you can withdraw your consent to Google Analytics tracking. If you click on
"Accept all
cookies", you agree to the use of cookies and other tracking technologies. Alternatively you can
also just agree to the use of functional cookies.
Text copied
We use cookies
We use cookies and other technologies to enhance your visit on our website and to analyze the
incoming traffic. Further information can be found in our Privacy policy.
In our privacy policy you can withdraw your consent to Google Analytics tracking. If you click on
"Accept all
cookies", you agree to the use of cookies and other tracking technologies. Alternatively you can
also just agree to the use of functional cookies.