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Captive Weird // Compleated Conjurer

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Captive Weird

Creature — Weird

Defender {3}{R/P}: Transform this creature. Activate only as a sorcery. ({R/P} can be paid with either {R} or 2 life.)

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Compleated Conjurer -

Creature — Phyrexian Weird

When this creature transforms into Compleated Conjurer, exile the top card of your library. Until the end of your next turn, you may play that card.

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