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The Long Reach of Night // Animus of Night's Reach

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The Long Reach of Night

Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter.) I, II — Each opponent sacrifices a creature of their choice unless they discard a card. III — Exile this Saga, then return it to the battlefield transformed under your control.

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Animus of Night's Reach -

Enchantment Creature — Spirit

Menace (This creature can't be blocked except by two or more creatures.) Whenever this creature attacks, it gets +X/+0 until end of turn, where X is the number of creature cards in defending player's graveyard.

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