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Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter.) I — Creatures you don't control get -2/-0 until your next turn. II — If you have one or fewer cards in hand, draw four cards. Otherwise, scry 2, then draw two cards. III — Exile this Saga, then return it to the battlefield transformed under your control.
(Back)
Enchantment Creature — Spirit
Flying, trample This creature gets +1/+1 for each card in your hand.
(Back)
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